- A* for C#
Implementing the A* pathfinding algorithm in C# for my game development project at DigiPen - Error Handling, Lists, Maps, and Trees for dstruct
A walkthrough of how errors, lists, maps, and trees were implemented for my capstone dstruct project - Sets, MultiSets, and Stacks for dstruct
A walkthrough of how sets, multisets, and stacks were implemented for my capstone dstruct project - Tables and Queues for dstruct
A walkthrough of how tables and queues were implemented for my capstone dstruct project - Poster for dstruct
A walkthrough of how I created the poster for my capstone dstruct project